Napoleon is a fun, casual trick-based 5-player game with a hint of deception and considerable more depth than the similar and very-popular Euchre. I was taught this game by a college friend from the West Coast (Arthur!), and I only recently learned that Napoleon isn't an established game and may have actually been invented by him(or a friend). Because I had previously forgotten the rules when I wanted to teach it to some friends and couldn't find any documentation of Napoleon anywhere on the internet (other than the Euchre-like game that shares its name), I've decided to create the first ever official manual for Napoleon.
Overview
Each player is dealt 10 cards, and the remaining 2 cards, known as "the warchest", are dealt face-down in the center. Dealing responsibility is rotated clockwise.
The previous round's Secretary begins bidding. For the first round of the game, the player to the left of the dealer begins bidding. Bidding can begin at any number of tricks but cannot exceed 10, which is the total number of tricks in a round. Bidding continues clockwise, where players can either make a higher bid or pass, until all players have passed or the bid has reached 10. Once a player has passed bidding, he cannot bid again that round.
Example: "Spades are trump."
Example: "The player with the King of Spades is my Secretary."
Napoleon and Secretary vs. The Allies
Rounds are played 2 players against 3 players, where Napoleon and his Secretary are on one team and the three remaining players are on the opposing team, known as "The Allies". Napoleon and the Secretary win the round if their combined number of tricks won is greater than or equal to the number of tricks previously bid by Napoleon. Otherwise, the Allies win the round. In the beginning of the round, alliances are hidden, with only the Secretary having full knowledge of each player's identity.
Secretary Reveal and the Coup Card
- Win this trick.
- Use the coup card if necessary.
However, the Secretary is not required to play the coup card. If the Secretary believes he can win the trick without using the coup card, he can choose not to use it and save the card for future use. After the trick, the coup card returns to it's normal function, and Napoleon may not ask the Secretary to reveal himself again. The Secretary of the round will not be made obvious until the coup card appears in normal game play.
Note that when playing with no trump, the power of the coup card is greatly reduced. Also, it is possible for Napoleon to say "Secretary, reveal yourself" in a trick where the Secretary has already played a card. In this situation, there is nothing the Secretary can do, and the opportunity for special use of the coup card is lost.
If Napoleon and the Secretary win the round, each player receives 2 points. If the Allies win, each of the three winning players receive 1 point.
The first of the five players to reach 10 points wins.
Continue playing rounds until a player reaches 10 points, starting with the bidding phase at the beginning of each round.
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